Fortnite Nvidia Inspector Settings

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NVIDIA Inspector is the name of the utility to read all GPU relevant data from the NVIDIA driver. This one also supports overclocking and changing driver settings, for example to enable SLI for unsupported games. Aside from that, it also included monitoring of GPU parameters such as clocks, temperature, and fan speed. In addition, thething named Multi Display Power Saver will let you to minimize power consumption of the NVIDIA card by picking a lower power state for multi display configurations.

For those who are interested in Fortnite NVIDIA Inspector, you are able to download the latest version of it. The newest version of it is NVIDIA Profile Inspector – Version 2.1.2.0 (.NET Framework 4 or above). This one is added option to include predefined settings to the exported nip file, fixed when the import removes the predefined settings of a profile if they are not included in the nip file, fixed when all string fields got persisted on apply changes even if no changes was made to them, and fixed clicking the refresh button may crash the application for some users.


After getting one, save and extract it to the appropriate permanent location. Then, run nvidiaProfileInspector.exe in order to start the application. It might be worth for you to make a shortcut and pinning it to your start menu or desktop. When you are done, it is time for you to set it. How is the Fortnite NVIDIA Inspector settings? Here is the settings of Fortnite NVIDIA Inspector that you can try.

Flip Indicator: Disabled

Frame Rate Limiter: Off

GSYNC – Application Mode: Fullscreen only

GSYNC – Application Requested state: Allow

GSYNC – Application State: Allow

GSYNC – Global Feature: On

GSYNC – Global Mode: Fullscreen only

GSYNC – Indicator Overlay: Off

Maximum pre-rendered grames: Use the 3D application setting

Preferred Refreshrate: Use the 3D application setting

Triple buffering: Off

Vertical Sync: ½ Refresh Rate

Vertical Sync Indicator: Off

Vertical Sync Smooth AFR behavior: Off

Vertical Sync Tear Control: Standard

  1. Antialiasing

Antialiasing – Behavior Flags: None

Antialiasing – Combined (Mode + Settings): Application-controlled / Off

Antialiasing – Gamma correction: On

Antialiasing – Line gamma: Default

Antialiasing – Mode: Application-controlled

Antialiasing – Setting: Application-controlled or Off

Antialiasing – Transparency Multisampling: Disabled

Antialiasing – Transparency Multisampling – Setting: Q – (Default, Mixed mode) uses application detection

Antialiasing – Transparency Supersampling: Off or Multisampling

Enable Maxwell sample interleaving (MFAA): Off

NVIDIA Predefined FXAA Usage: Allowed

Prevent Antialiasing (OGL): Disable none

Toggle FXAA Indicator on or off: Off

Toggle FXAA on or off: Off

  1. Texture Filtering

Anisotropic filtering (mode + setting): Application-controlled

Anisotropic filtering mode: Application-controlled

Anisotropic filtering setting: Off (Linear)

Prevent Anisotropic filtering: Off

Texture filtering – Anisotropic filter optimization: Off

Texture filtering – Anisotropic sample optimization: Off

Texture filtering – Driver Controlled LOD Bias: On

Texture filtering – LOD Bias (DX): +0.0000

Texture filtering – LOD Bias (OGL): +0,0000

Texture filtering – Negative LOD bias: Allow

Texture filtering – Quality: Quality

Texture filtering – Trilinear optimization: On (it also will be ignored if using high quality)

  1. Common

Ambient Occlusion setting: Off

Ambient Occlusion usage: Disabled

Extension limit: Off

Multi-display or mixed GPU acceleration: Single display performance mode

OpenGL – Version Override: Disabled

Power management mode: Prefer maximum performance

Shadecache: On

Show PhysX Visual Indicator: Off

Threaded optimization: Off

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