NVIDIA Inspector is the name of the utility to read all GPU relevant data from the NVIDIA driver. This one also supports overclocking and changing driver settings, for example to enable SLI for unsupported games. Aside from that, it also included monitoring of GPU parameters such as clocks, temperature, and fan speed. In addition, thething named Multi Display Power Saver will let you to minimize power consumption of the NVIDIA card by picking a lower power state for multi display configurations.
For those who are interested in Fortnite NVIDIA Inspector, you are able to download the latest version of it. The newest version of it is NVIDIA Profile Inspector – Version 2.1.2.0 (.NET Framework 4 or above). This one is added option to include predefined settings to the exported nip file, fixed when the import removes the predefined settings of a profile if they are not included in the nip file, fixed when all string fields got persisted on apply changes even if no changes was made to them, and fixed clicking the refresh button may crash the application for some users.
After getting one, save and extract it to the appropriate permanent location. Then, run nvidiaProfileInspector.exe in order to start the application. It might be worth for you to make a shortcut and pinning it to your start menu or desktop. When you are done, it is time for you to set it. How is the Fortnite NVIDIA Inspector settings? Here is the settings of Fortnite NVIDIA Inspector that you can try.
Flip Indicator: Disabled
Frame Rate Limiter: Off
GSYNC – Application Mode: Fullscreen only
GSYNC – Application Requested state: Allow
GSYNC – Application State: Allow
GSYNC – Global Feature: On
GSYNC – Global Mode: Fullscreen only
GSYNC – Indicator Overlay: Off
Maximum pre-rendered grames: Use the 3D application setting
Preferred Refreshrate: Use the 3D application setting
Triple buffering: Off
Vertical Sync: ½ Refresh Rate
Vertical Sync Indicator: Off
Vertical Sync Smooth AFR behavior: Off
Vertical Sync Tear Control: Standard
- Antialiasing
Antialiasing – Behavior Flags: None
Antialiasing – Combined (Mode + Settings): Application-controlled / Off
Antialiasing – Gamma correction: On
Antialiasing – Line gamma: Default
Antialiasing – Mode: Application-controlled
Antialiasing – Setting: Application-controlled or Off
Antialiasing – Transparency Multisampling: Disabled
Antialiasing – Transparency Multisampling – Setting: Q – (Default, Mixed mode) uses application detection
Antialiasing – Transparency Supersampling: Off or Multisampling
Enable Maxwell sample interleaving (MFAA): Off
NVIDIA Predefined FXAA Usage: Allowed
Prevent Antialiasing (OGL): Disable none
Toggle FXAA Indicator on or off: Off
Toggle FXAA on or off: Off
- Texture Filtering
Anisotropic filtering (mode + setting): Application-controlled
Anisotropic filtering mode: Application-controlled
Anisotropic filtering setting: Off (Linear)
Prevent Anisotropic filtering: Off
Texture filtering – Anisotropic filter optimization: Off
Texture filtering – Anisotropic sample optimization: Off
Texture filtering – Driver Controlled LOD Bias: On
Texture filtering – LOD Bias (DX): +0.0000
Texture filtering – LOD Bias (OGL): +0,0000
Texture filtering – Negative LOD bias: Allow
Texture filtering – Quality: Quality
Texture filtering – Trilinear optimization: On (it also will be ignored if using high quality)
- Common
Ambient Occlusion setting: Off
Ambient Occlusion usage: Disabled
Extension limit: Off
Multi-display or mixed GPU acceleration: Single display performance mode
OpenGL – Version Override: Disabled
Power management mode: Prefer maximum performance
Shadecache: On
Show PhysX Visual Indicator: Off
Threaded optimization: Off